Junior coders steam ahead

Pocket-sized newcomers called Ozobots are having a huge impact on Year 4 and their experiences in Science, Technology, Engineering, Arts, Maths and Science (STEAM) learning.

Ozobots are toy robots that blend the physical and digital worlds, teaching students about programming.

“You can do art and science at the same time because you use the markers to tell the Ozobot what to do,” said Annika.

Ozobots identify lines, colours, and codes on both digital surfaces, such as an iPad, and physical surfaces, such as paper. Students can regulate the robots to follow lines, and even create little race tracks for the Ozobots.

“It is very cool because you can draw the path using the markers that the Ozobot travels and make up your own games using the special colour coding,” said Brooke.

The set of 18 Ozobots were donated by the IGS Parents, Teachers and Friends Association (PTF) with funds raised in 2017.

“As the students had not ever used these robots before they were told how they work using the colour coding and drawing paths,” IGS STEAM innovator and Primary educator Michelle Sullivan said.

“The students were given the task to explore the different set colour codes, such as making the Ozobot speed up, turn, change colour, to create their own program for the Ozobot to travel on in groups of two.”

The Ozobots are helping engage students in programming, Mathematics and Science.

“In the future, we hope to use these Ozobots for a range of opportunities to explore STEAM embedded activities which integrate various key learning areas of the curriculum,” Ms Sullivan said.

“These Ozobots show there is more to coding than just typing in words,” Kai said.

Not only older children can use this but so can younger children because you can code using the markers and colours,” said Mollie.

“You get to learn to code and have fun!” said Zainab.

Learn more about Ozobots.