In the design to make a difference project workshops at the Michael Crouch Innovation Centre (MCIC), IGS students came up with strong design concepts that took into account factors such as cost, transportability, education, target audience and culture.
“Our students’ designs were everything from board games, to pirate adventure games, to Luke O’Connor’s Sling-Shoot, which was a slingshot launched kite or parachute hybrid,” IGS Director of ICT and Digital Innovation Graham Clarkson said.
“In this recent session students created prototypes of their designs using a combination of recycled and new materials.”
Students sewed their creations, or used 3D Printing, laser cutting and good, old fashioned cutting and gluing.
Students’ mentors included UNSW Design and Engineering students and technology experts.
“There were many successful prototypes produced, including Jasper Shearing and Aleksandr Kozanic’s four-player game ‘Do Not Connect 4’,” Mr Clarkson said.
“Hayley Dobbin and Chiara Lo Pilato worked on an educational, modular dollhouse, Francesca Harrison, on 3D printed animals, while her innovation buddy Saskia Pollack worked frantically sewing tiny capes for them as part of their flat-pack toy box.
“Regardless of the designs, the students worked with great joy and determination, trying to design a better world.”